Computer Science Student, Game Developer, Beat Producer, Wrestler
"But you probably won't listen to me anyway, will you?" ~ (Alucard, Castlevania Symphony of the Night, 1997)
- A story-driven sci-fi game inspired by Metroid.
- The soundtrack, composed of 18 ambient, electrical scores, captures the energy in each of the game's scenes.
- Dreamy synths and mellow keys ease the tension during calm moments, while percussion and bass intensify fast-paced encounters with bosses.
- Additionally, as the player moves faster, the drums get louder.
Check out my favorite tracks:
(Main Theme)
We all do it... right?
(Intro Theme)
Ominous introduction to game's story.
Naming the main character.
Moving around the Earth's surface.
Foreboding mysteries shroud an abandoned biotech laboratory.
Uncovering the Earth's fiery caves.
Exploring the Earth's frozen core.
(Fortress Entrance)
(Fortress Depths)
(Comfort Theme)
Chill out for a bit. It's safe now.
(Minigame Theme)
Alright, that's enough chillin'.
(Scripted Encounter)
The drill is to kill.
(Scripted Encounter 2)
Round 2. Begin.
(WIP Major Boss Theme)
The hunt ends at last.
(Sad Theme)
Is the mission really worth it?
(Final Area Theme)
Reflect on your mission as you approach the final enemy.
(Temporary, WIP Final Boss Theme)
(Credits Theme)
Awaken to the real world, my love.
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